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Videogame Videos

Internet Archive

The Internet Archive is working with multiple external parties, including the IGDA's Preservation SIG and Stanford University's How They Got Game Project to preserve all kinds of rare and difficult to source video files relating to videogames.

Updates to the collection are now listed below:



If you have material that you would like to donate to this collection, please contact Jason Scott at jscott@archive.org.

[NOTE: If you're looking for Machinima, it has been moved into the new Animation & Cartoons collection.]

7,386
RESULTS


collections 10
movies 7,356
audio 14
texts 6
TOPIC
TAS 720
Speedrun 616
NES 561
tas 552
Tool 326
Assisted 325
let's play 315
tool-assisted speedrun 232
c64 229
speedrun 215
Single-segment 199
Tool-assisted 165
assisted 165
TASVideos 164
tool 162
Super Nintendo 158
Emulated run 156
Nintendo 156
run 148
speed 147
GameCube 142
tool-assisted 139
tasvideos 133
Tool Assisted 130
Virtual Worlds 127
Tool-assisted speedrun 114
longplay 111
Bruce Damer Virtual World Videos Collection 106
Damer, Bruce 97
Genesis 96
100% 93
PlayStation 2 88
Game Boy Advance 87
PlayStation 82
nintendo 81
SNES 80
Nintendo 64 76
nes 69
Archiving Virtual Worlds 66
Super 65
Metroid Prime 61
Game 60
gamevideo 59
degtiar 56
Entertainment 54
Boy 53
Hard mode 53
System 53
Castlevania 49
Emulated speedrun 49
European version 49
archive 49
commodore 49
genesis 49
super 48
any% 45
Mario 43
Tool-Assisted 42
Sega 41
system 40
Interview 39
2 35
low% 35
World of Warcraft 34
snes 34
GBA 33
Tool-Assisted Speedrun 33
Walker Boh 33
the 32
64 31
Metroid 31
Second Life 31
TASvideos 31
Xbox 30
Electronic Arts 29
Super Metroid 29
famicom 29
game 29
sega 29
video game 29
Bainbridge, William Sims 28
EA-Land 28
Linden Lab 28
Screenshots Massively Multiplayer Games 28
The Sims Online 28
superplay 28
Destination Games 27
GDC 27
Kikizo 27
NCSoft 27
Tabula Rasa 27
Blizzard Entertainment 26
Legend 26
Run 26
GB 25
Mega 25
Satakore.com 25
Sega Saturn 25
Speed 25
boy 25
of 25
サターン 25
セガ 25
セガサターン 25
Famicom 23
Pure Pwnage 23
entertainment 23
pokemon 23
videogame 23
virtual worlds 23
Consolevania 22
videogame review 22
3 21
mega 21
Game Boy 20
Zelda 20
red 20
Avatars 19
Kirby 19
Metroid Zero Mission 19
Video Games 19
gdc 19
mega drive 19
megadrive 19
Advance 18
Bisqwit 18
Final Fantasy 18
Saturn 18
TPP 18
TwitchPlaysPokemon 18
gameboy 18
metaverse 18
sonic 18
twitch 18
Arc 17
Contra 17
Metal Gear Solid 17
PCB recordings 17
Resident Evil 17
arcade game 17
Massively Multiplayer Games 16
Stanford Humanities Lab 16
The 16
metaverse u 16
metaverseu 16
stanford 16
2004 15
Clas 15
Halo 15
Maxwell Adams 15
N64 15
megaman 15
super nintendo 15
Doom 14
Drive 14
Half-Life 14
Microsoft 14
Virtual Worlds, Bruce Damer Virtual World Videos Collection 14
bisqwit 14
game boy 14
gb 14
gba 14
timecapsules 14
Football 13
Intro 13
Land 13
Quake 13
arcade 13
drive 13
play 13
4chan 12
Bibliotheca Anonoma 12
Bros 12
Castlevania: Aria of Sorrow 12
E-Sports 12
Genisto 12
Metroid Fusion 12
Pro Evolution Soccer 12
Retro Core 12
Soccer 12
Sports 12
Superplay 12
The 4chan Cup 12
Tool-assisted Speedrun 12
Xbox 360 12
gbc 12
hedgehog 12
psx 12
timeattack 12
walkthrough 12
Battletoads 11
Color 11
Degtiar 11
Donkey Kong Country 11
EA 11
How They Got Game 11
Man 11
Mario: Super Mario Bros. 2 11
Mega Drive 11
Mega Man: The Power Fighters 11
LANGUAGE
SHOW DETAILS
Title
Date Archived
Creator
Speed Runs
3,673
ITEMS
95.3M
VIEWS
95.3M
Speed running (trying to complete a videogame in the fastest time possible) is almost as old as gaming itself. At least, it's almost as old as games that have a definite end point or staging points, since speedrunning a game with infinitely repeating levels is Sisyphean. This collection hosts downloadable movie files documenting the swiftest possible way to complete videogames such as Quake, Metroid, Zelda and many others. The videos come from Speed Demos Archive, TASvideos, and other sources....
Topic: video games
Speed Runs
by Kevin 'Enhasa' Juang
6.8M
7
8
Speed run of Final Fantasy II in 38 segments completed on December 19 2005. Available in low quality only, video quality is poor when moving in the overworld. Timing note: Game's timer is referenced at its last visible point, then real time from then to final damage numbers appearing is added. Resulting time is rounded up to the next whole minute since the game timer could've have been :59 seconds at the last visible moment. Author's comments: First, I would like to thank my friend Kyle for...
( 8 reviews )
Topics: Final Fantasy, Super Nintendo
Speed Runs
by Peter 'Dragorn' Branam-Lefkove
5.3M
4
3
Speed run of Banjo-Tooie in 12 segments completed on December 19 2005. Uses save warping and abuses death to save time. Available in four versions: low, normal, high and insane quality. Author's comments: Credits: Nate - For capturing the run from VHS Radix - For hosting the run mike89 - His Banjo Tooie 100% Speed Guide was a great starting point for strategizing my own routes, and had a few tricks that I probably wouldn't have thought of myself (such as getting the grenade eggs early to defeat...
( 3 reviews )
Topics: Banjo Kazooie, Nintendo 64
Videogame Previews
2,205
ITEMS
4.3M
VIEWS
by Internet Archive
4.3M
More than 2,200 custom-created previews, from two major sources, are featured here. This collection showcases footage of video game titles produced for a variety of platforms, from Game Boy Color to Xbox, between 1993 - 2004. The previews are presented in the form of trailers - short videos that describe the games and include in-game and pre-rendered footage. There are also selected interviews with game creators. A major part of this collection was originally part of the Video Pipeline...
Topic: Moving Images
Speed Runs
by Nick 'Thrull' Alward
3.9M
1
1
Speed run of Deus Ex on Realistic difficulty in 44 segments, completed on December 12 2004. Available in 320x240 and 640x480 versions. Note that SDA's standard timing method is used instead of the game's timer as it doesn't display at the end. Author's comments: Well, this is my first speed run, and one of a game I've always wanted to try it on. Deus Ex has been a longtime favourite of mine, and I came back to make this run after a year or so of not playing it. It took more than a month to make...
( 1 reviews )
Topic: Deus Ex
Speed Runs
by Peter 'Dragorn' Branam-Lefkove
3.8M
1
0
Speed run of The Legend of Zelda: Majora's Mask with 100% item collection in 29 segments, completed on August 5 2005. Available in 3 versions: low, normal and high quality. Author's comments: Special Thanks to: Radix - For somehow managing to violate the laws of the internet and host all these runs with no fees Nate - For capturing the run TSA - For his Ikana Castle Sequence break, idea for Stone Tower sequence break, and various little tricks I picked up from his exploratory run. Most...
Topics: Legend of Zelda: Majora's Mask, Nintendo 64
Speed Runs
by Alex Eustis
3.5M
1
0
Speed run of Final Fantasy V on done on January 4 2006. Available in four versions: low quality, normal quality, and 60fps high/insane quality. Author's comments: The fifth game of the Final Fantasy series was not released in the US until its Playstation remake, which is the version you see here. It is nonetheless a spectacular game, featuring a job system quite like the one in Final Fantasy: Tactics. Jobs are switchable between battles, and abilities, once learned, may be carried from one job...
Topics: Final Fantasy, PlayStation
Speed Runs
2.9M
2
1
Speed run of Chrono Trigger in 34 segments completed on October 26 2005. Timing note: uses game timer at last seen moment in final part plus remaining real time until final damage on Lavos. Author's comments: This is by far my most polished run -- over a month in the making and numerous test runs and multiple strategies attempted, resulting in a final run that dips below the five hour mark. What will impress most people, I predict, will be the boss fights. Most of the bosses I take on are at...
( 1 reviews )
Topics: Chrono Trigger, Super Nintendo
Speed Runs
by Dominic 'DAMURDOC' Legault
2.2M
0
0
Speed run of Baldur's Gate 2: Shadows of Amn in 12 segments completed on October 25 2005. Available in normal, high and low quality. Author's comments: Hello folks, I am DAMURDOC and I am here to present you a Speedrun of one of the best game, if not the best game on PC so far in history. I played BG2 for 4 years now, and I'm still playing as you can see. I guess I will never get tired of playing Baldur's gate 2, I'ts like a drug... my drug. When I first discovered SDA I was shocked to see a...
Topic: Baldur's Gate
Speed Runs
by Jeff 'Lord Revan' Richardson
1.9M
2
1
Speed run of Star Wars: Knights of the Old Republic with only dark-side choices in 26 segments, completed on July 1 2005. Available in 320x240 and 800x600 versions. Author's comments: Hello Meatbags. This is my inaugural Speed Run: Star Wars Knights of the Old Republic on Normal. Kotor: The game that proved Yoda has a speech impediment. SW: KOTOR is one of my all-time favorite games. It is also one of the few games that I consider myself good at. I played through it several times and then I...
( 1 reviews )
Topic: Star Wars
Speed Runs
by Alex 'AquaTiger' Nichols
1.9M
2
0
Speed run of Mortal Kombat: Shaolin Monks in 12 segments completed on October 26 2005. Available in 4 versions: low quality, normal quality, and 60fps high/insane quality. Author's comments: Okay, first off, I'd like to thank the following people: Mkt2015: For mentioning this game as a potential speedrun. Also for advice, particularly about move purchases. bsidwell: For general advice on the game. KillerMiller: Big piece of advice for dealing with the Orochi Hellbeast in segment 6, as well as...
Topics: Mortal Kombat, PlayStation 2
Speed Runs
by Damien 'Dragondarch' Moody
1.8M
2
0
Speed run of Castlevania: Curse of Darkness in 20 segments completed on March 2 2006. Available in four versions: low quality, normal quality, and 60fps high/insane quality. Author's comments: This run was actually delayed by a couple months due to general boredom of the game. I had made it to the 2nd Isaac fight before I back-burnered it. The fastest method of travel is to use Quick Steps - but only after I have Double Step. There's too long of a pause after doing a Quick Step without Double...
Videogame Replays
277
ITEMS
1.7M
VIEWS
1.7M
Freely distributable replay and demo movies from a number of different sources, including popular 2D shoot em up (or 'shmup') console and PC videogames, are featured here. Check out the incredible skills, amazing chains, and spectacular flying prowess demonstrated here!
Speed Runs
by Andy 'NTG' Nelson
1.5M
1
2
Speed run of Grand Theft Auto: San Andreas in 37 segments, completed on May 13 2005. Available in low and normal quality. Author's comments: Credits first - I referred quite a lot to Tirdun's walkthough from gamefaqs, and also used the Java San Andreas Map a lot to locate weapons/armour. Notes/Missions in each part: Part 1 (Big Smoke, Sweet & Kendl, Ryder, Tagging Up Turf, Cleaning The Hood, Drive-Thru, Nines and AKs, Drive-By, Sweet's Girl) - This could definitely be improved on. The...
( 2 reviews )
Topics: Grand Theft Auto, PlayStation 2
Speed Runs
by Christian 'Rabbath' Rotthues
1.4M
0
1
Speed run of Hitman 2: Silent Assassin for PC on normal skill in 20 segments, completed on August 29 2005. Available in low, normal and high quality. Author's comments: 01 - Anathema This mission already gave me a hard time, as it took a while to come up with a good route. However, when I at last found the one running up the stairs, a door would bug and one couldn't open it. This problem was fixed by saving the game in the first second. 02 - St Petersburg Stakeout A pretty straightforward one,...
( 1 reviews )
Topic: Hitman
Speed run of Star Ocean: Till the End of Time in 28 segments completed on June 7 2005. Available in three versions: low quality, normal quality, and 60fps high quality. Author's comments: I had originally thought that this run would be pushing the 7 hour mark VERY hard. I managed to pull it off quite a bit below that (thankfully) and wound up with a time of 4:11 when Luther drops. Skipping all the cutscenes makes all the difference. One of the main concerns I had with this run was money. Toward...
Topics: Star Ocean, PlayStation 2
Speed Runs
by Chris 'Satoryu' Kirk
1.3M
0
0
Speed run of Mega Man X6 with all 8 Maverick stages in 14 segments completed on November 27 2005. Available in 4 versions: low quality, normal quality, and 60fps high/insane quality. Author's comments: My friend who shall remain nameless was supposed to do this run near two years ago, but never went through with it. Seeing as how I was bored Thanksgiving, I took it upon myself to do it. This X game is one of the most difficult. There are a lot of random factors (Scaravich's stage being one big...
Topics: Mega Man: Mega Man X6, PlayStation
Speed Runs
by Nolan 'Radix' Pflug
1.3M
0
4
Speed run of Pikmin 2 in 5:21, 8 game days with 0 deaths, completed on October 12 2004. See author's comments for timing note. Available in three versions, low quality which cuts out some less important parts of the run, and normal & high quality. Author's comments: I actually wanted to delay buying Pikmin 2 for a few weeks after its release because I was working on a project in the first Pikmin. After the 9-day 50-pikmin completion was realized I was playing it like crazy... but as a...
( 4 reviews )
Topics: Pikmin, GameCube
Individual level speed runs of Serious Sam: The Second Encounter on Serious difficulty. Available as DivX avi files and a .rar of the original .dem recordings which require v1.07 of the game to play. Author's comments: 1 - Introduction & Verification Hello, Drew "stx-Vile" DeVore again. After finishing TFE and taking a break from recording, I started working on a set of speedruns for The Second Encounter, which brought more insane coop action back to FPS fans and, for people like...
Topic: Serious Sam
Speed Runs
by James 'Psychochild' Conway
1.2M
1
0
Speed run of Devil May Cry 3: Dante's Awakening in 6 segments completed on August 28 2005. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: A huge thanks to Nate for doin' his thing, and Radix for putting up with my constant PM's that's pretty much just borderline harassment at this point (And also for posting the run, I guess). Thanks again guys! Well, this is my second speed run attempt. I was going back through the forums one day trying to...
Topics: Devil May Cry, PlayStation 2
Speed Runs
by David 'marshmallow' Gibbons
1.2M
1
0
Individual levels speed runs of Counter Strike: Condition Zero by David 'marshmallow' Gibbons. Level name Time DateCounter Terrorist Training 9:13 16.04.05Recoil 5:07 14.05.05Lost Cause 4:44 17.05.05Secret War 5:36 14.05.05Building Recon 9:33 19.05.05Druglab 4:27 15.05.05Motorcade Assault 3:52 14.05.05Thin Ice 3:04 14.05.05Downed Pilot 8:45 16.04.05Hankagai 4:59 16.05.05Turn of the Crank 3:05 17.05.05Alamo 4:24 15.05.05Rise Hard 11:54 22.05.05Miami Heat 5:58 17.05.05Truth in Chaos 4:33...
Topic: Counter Strike
Speed Runs
by Damien 'Dragondarch' Moody
1.1M
0
0
Speed run of Castlevania: Aria of Sorrow on hard mode in 17 segments, completed on November 29 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: Here we are again...more AoS. Using a lot of new info learned from various individuals at SDA, I managed to drop the time from my last run, which will henceforth be referred to as "Craptastic," by 18:22...meaning the new time is 36:12. The randomness of needing certain souls and weapons...
Topics: Castlevania: Aria of Sorrow, Hard mode, Game Boy Advance
Speed run of Final Fantasy Mystic Quest in 21 segments completed on October 22 2005. Note: time is the standard SDA measure of real time since the game's timer is only visible on the file loading screen. Author's comments: My Crystalis commentary was rather long and my fingers are getting rather tired - so I'll keep this semi-brief. I had made a run attempt on this game back in the early summer, and my time came out to 3:30. I sent it in before my cable was turned back on (about a week before)....
Topics: Final Fantasy, Super Nintendo
Let's Play
351
ITEMS
898,435
VIEWS
898,435
Let's Play is a collection of videogame playthroughs with commentary (either text or audio). Let's Play videos show the videogame being played while the player talks about what he is doing in real time commentary (sometimes just with text). Generally the playthroughs are spread over several segments of play (varying in time). Rarely some action is done "off screen" or speeded up to not get too repetitive, but in most cases the playthrough is a complete run of the game including all...
Speed Runs
by Peter 'Kibumbi' Knutsson
859,909
0
0
Speed run of Quake 4 on private skill in 26 segments completed on December 29 2005. Available in 320x240 DivX and 640x480 h.264 versions. Author's comments: This game is extremely linear. Not only have they removed just about everything that can speed up your progress, like rocket jumping, they have also blocked like 99% of all possible shortcuts with invisible walls. Only one major trick is left to abuse and that is strafe jumping, which doesn't seem to work equally well on all surfaces. All...
Topic: Quake
Speed Runs
794,440
1
0
Speed run of Resident Evil 4, European version, on normal mode using special weapons in 21 segments, completed on December 12 2005. Only available in low quality. Author's comments: Hi, this is my first actual speedrun here and my third attempt speedrunning this game. The first one was total crap. After couple of months, I picked this game up again, and finished with a 1:54:15. I was going to submit that run, but after thinking for a second, I decided that the run was crap again. So I...
Topics: Resident Evil: Resident Evil 4, GameCube
Speed Runs
by Nolan 'Radix' Pflug
793,515
0
3
Speed run of Resident Evil 0 on normal skill in 7 segments completed on July 7 2005. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: It took me a lot longer than I planned to do a better run. My 1:59 was crap and I only posted it to have the 100th game at SDA be '0'. I hadn't looked to see what kind of times anyone had posted before I finished that run. I looked at shin's Japanese site after I did and saw a time of 1:43:57 listed. I...
( 3 reviews )
Topics: Resident Evil: Resident Evil 0, GameCube
Speed Runs
by Damien 'Dragondarch' Moody
748,817
0
0
Speed run of Castlevania: Aria of Sorrow on hard mode in 14 segments, completed on September 4 2004. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: I had been thinking about doing a run on this game for a while now...it just took me that long to get the ambition to actually do it :P A few notes: 1) This game has a TON of randomness in it, mostly certain souls that are (for intents and purposes) required. Some souls are very rare and required...
Topics: Castlevania: Aria of Sorrow, Hard mode, Game Boy Advance
The C64-Gamevideoarchive
335
ITEMS
746,748
VIEWS
746,748
This collection showcases games playthroughs from the classic Commodore 64 computer, charting its evolution chronologically, with in-depth videos of the games being played. This collection is a work in progress and will be updated periodically.
Speed Runs
by Peter 'pyh189' Yeh
699,993
0
0
Speed run of The Legend of Zelda: Majora's Mask in 18 segments, completed on July 13 2005. Available in 3 versions: low, normal and high quality. Thanks to the following people: Radix - for managing such a unique but great archive of speedruns and hosting this run Nate - for taking the time to capture my run Dragorn - for just being a cool expert MM player and his 2 major sequence breaks: found out how to scale the Ikana cliff without the Garo's Mask, allowing Epona to be skipped. Also, found...
Topics: Legend of Zelda: Majora's Mask, Nintendo 64
Speed Runs
by David 'LLCoolDave' Spickermann
699,946
1
0
Speed run of Jedi Knight II: Jedi Outcast in 36 segments with levels kept together in each of 24 files, completed on May 22 2005. Author's comments: So well, I decided to try to improve my Jedi Outcast run out of sheer boredom a while ago. I wanted to cut out some of the mistakes I made and include the shortcut in artus_mine that I found to be too difficult to do in my old run, when I found an email from Jason Feeney that I must have overseen before, and which was three weeks old by the time I...
Topic: Jedi Knight
Speed Runs
by Michael 'saxman52' Metcalf
653,223
0
0
Speed run of Die Hard: Nakatomi Plaza on 'Die Harder' difficulty in 30 segments completed on June 12 2005. Available in low, normal, and high quality. Author's comments: A huge thanks to Radix for being patient, tolerant, and very helpful and for accepting the run. Another huge thanks to Nate for his FAQ and for capturing segment 16: In the Vents. And on that note... HI! :) This is my very first speed run and I'm proud of how it turned out. I think you'll be able to tell this is my first time...
Topic: Die Hard
Speed Runs
by Andrew Gardikis
639,092
2
41
Speed run of Super Mario Bros. done on April 10 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: I believe that this may be a perfect time by Speeddemosarchive's timing of Super Mario Bros. 1. First off, I'd like to thank my brother for helping me figure out a faster way of beating the game. If it weren't for him, a run like this probably wouldn't have been seen for a long while. I also want to thank those who encouraged me...
( 41 reviews )
Topics: Mario: Super Mario Bros., NES
Speed Runs
by Ben Fichter
558,866
0
0
Incomplete speed run of Jak & Daxter 2 for the PlayStation 2. Was disqualified for submission to Speed Demos Archive when the second of four source VHS tapes was lost in the mail. Author's comments: October 15, 2005 - Ben Fichter There are two reasons why I didn't do this run months ago: 1) I was afraid that it would be longer than 7 hours. 2) The game is difficult. Both reasons are why I did this in many segments. To gauge my time I would cross-multiply. I would take the overall percentage...
Topics: Jak and Daxter, PlayStation 2
Speed Runs
by David 'marshmallow' Gibbons
558,064
0
0
Speed run of Turok: Dinosaur Hunter on Hard mode, completed on April 9 2004. Author's comments: ROAAARRRR!!!~~... I haven't heard of anyone speed running this game. It was really fun taking the game apart. Commentary time! I stagger my saves in case I do something stupid. That way I can reverse fate! ----------------------------------------------------------- LEVEL 1: OUTSET (sounds better than hub, fool) ----------------------------------------------------------- - Hitting the switch before...
Topics: Turok, Hard mode, Nintendo 64
Speed Runs
by Chris 'Satoryu' Kirk
515,954
1
0
Speed run of Mega Man X5 with all 8 Maverick stages in 16 segments completed on August 22 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: I know I originally said I wasn't going to improve my last run, but I just had to. Big thanks to Zianchu for cluing me in on exiting out of stages to get parts. This run isn't perfect by any means, but it's a big step up from my last one. All new route and use of both X and Zero. The route could possibly...
Topics: Mega Man: Mega Man X5, PlayStation
Speed Runs
by Travis 'Sigma' Lee
512,028
0
0
Speed run of Manhunt for PlayStation 2 in 10 segments completed on January 11 2006. Available in 4 versions: low quality, normal quality, and 60fps high/insane quality. Viewer discretion advised! Author's comments: Allow me to first thank the usual people (Radix, Nate) for bringing you this run. I dislike using caps when typing, but I feel it's usage is appropriate here: IF YOU LIKE MANHUNT, THEN WATCH THIS RUN. Inspired by a post in the forums, I present to you the Manhunt run. This game is...
Topic: PlayStation 2
Speed Runs
by Jeremiah 'Retro2DGamer' Jones
510,369
1
1
Speed run of Castlevania for NES done on December 12 2005. Available in 4 versions: low quality, normal quality, and 60fps high/insane quality. Author's comments: I'd like to thank all the various speed runners of this game that had an influence on me, and Kinuyo Yamashita for her classic compositions. Level 1(stages 1-3): Jumping into action, I sit through the prologue and quickly power up the vampire killer before heading into the castle. Every opportunity for saving time is taken, and my...
( 1 reviews )
Topics: Castlevania, NES
Speed Runs
503,090
0
0
Speed run of Prince of Persia: Warrior Within on easy mode in 7 segments. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: Since the whole thing is almost 4 hours it would be hard for me to describe certain things unless you've already played the game. I thought that the amount of time it would take to beat this game would be roughly the same as the sands of time, but when the first thing I had completed was 45 minutes and I was barely 1/4 into...
Topics: Prince of Persia, PlayStation 2
Videogame Footage
204
ITEMS
502,309
VIEWS
502,309
Miscellaneous videogame-related shows, lectures, films, in-game and live footage of various useful and historical kinds. This collection includes: Game-related Video News Releases (VNRs) and Electronic Press Kits (EPKs) that were originally submitted to the Computer Chronicles television series and are generally offered to the broadcast media for unlimited use with no restrictions. The Consolevania series of online videogame shows. The videogame-based show Pure Pwnage Press event and other...
Individual level runs of Starcraft: Brood War. Because of bugs in the recording software, the final screen is in the wrong colors and often hard or impossible to read the time. Some older times are also available. Level name / title Time Date Player Protoss 01 Escape from Aiur 2:42 02.11.05 René Kamp Protoss 02 Dunes of Shakuras 10:41 08.05.06 Alex Eustis Protoss 03 Legacy of the Xel'Naga 5:53 25.09.06 Alex Eustis Protoss 04 The Quest for Uraj 1:55 11.12.05 Philip Cornell Protoss 05 The Battle...
( 1 reviews )
Topic: Starcraft
Speed Runs
by Damien 'Dragondarch' Moody
478,189
1
1
Single-segment speed run of Resident Evil 3 on hard mode done on November 15 2004, achieves A rank. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: This run was a pain due to randomness. This was the first Resident Evil game to feature this. Some items have more than one spawn location, mostly gun powder, but also the Magnum / Grenade Launcher. I had to restart this run more times due to the Magnum being in the Precinct than any other...
( 1 reviews )
Topics: Resident Evil: Resident Evil 3, Single-segment, PlayStation
Videos of all 25 tracks of Star Wars: Episode I Racer in Time Attack mode. Often the listed best lap is part of the full track run. Track Race Time Date Lap Time DateAmateur Podracing CircuitThe Boonta Training Course 1:38.097 10.08.05 0:31.762 10.08.05Mon Gazza Speedway 0:43.674 10.08.05 0:13.746 10.08.05Beedo's Wild Ride 2:51.426 06.08.05 0:55.120 06.08.05Aquilaris Classic 2:50.747 05.08.05 0:55.647 05.08.05Malastare 100 1:55.758 06.08.05 0:37.322 06.08.05Vengeance 3:26.941 05.08.05 1:08.734...
( 2 reviews )
Topic: Star Wars
Speed Runs
by Astra 'StrangenessDSS' Piper
457,420
1
2
Individual level speed runs of Blast Corp, with each level achieving a platinum rank. One run uses the "z-trick" which involves attempting to get out of a vehical by a building - after a few failures, the building simply blows up! This only works on the NTSC version. Angel City 0:54.1 05.07.04 Astra PiperArgent Towers 0:15.5 21.06.04 Astra PiperBaboon Catacomb 0:40.5 03.07.04 Astra PiperBacklash 0:07.2 11.06.04 Astra PiperBeeton Tracks 1:02.5 24.01.05 Brandon Sanford - with z-trick...
( 2 reviews )
Topics: Blast Corps, Nintendo 64
Individual level speed runs of Serious Sam: The First Encounter on Serious difficulty. Available as DivX avi files and a .rar of the original .dem recordings which require v1.05 of the game to play. Author's comments: 1 - Introduction & Verification Hello, I'm Drew "stx-Vile" DeVore. You might remember me from such speedrunning bloopers as "Doom/Doom2 Done Nightmare Style" or "The Obscure Appearance in the Skillz Test #4 Reel." With some awkwardness afforded by...
Topic: Serious Sam
Single-segment speed run of Legend of Mana, taking Dragon's quest only, done on October 10 2005. Available in four versions: low quality, normal quality, and 60 fps high/insane quality. Author's comments: First, I'd like to thank the writers of several great FAQs, for without them, this run wouldn't have been done. This includes RCrowder for the Technique List, Myst Erik Ery for the Artifact Guide, and Nemesis and SeanKelson for their general walkthroughs. Though I've played this game over and...
Topics: Legend of Mana, PlayStation
Speed Runs
by David 'marshmallow' Gibbons
420,629
0
0
Single-segment speed run of Jet Force Gemini done on July 14 2004. Cut into 6 files due to avi/mp3 limitations on very long files. Author's comments: This run was done in a single, painful sitting. Besides the five hours shown here there were a couple of other failed runs I performed before this successful one. So there was definitely some fatigue towards the end. I especially remember my thumb killing me in the mine level with Vela. If I ever wobble while going in a straight line it's probably...
Topics: Jet Force Gemini, Single-segment, Nintendo 64
Speed Runs
by Joseph 'Apathy' Wilcox
402,957
0
1
Speed run of Doom 3 on Marine skill in 6 segments completed on August 19 2005. Available in 320x240 and 640x480 versions. Timing note: Not timed consistantly with later runs. It included everything but loading screens, but it was shown that black screens before the loading screen comes up is also system-dependent. The difference is about two minutes in this case. Author's comments: Second time I've beat this game, second run I've attemped. It took me a bit longer then I thought to complete this...
( 1 reviews )
Topic: Doom
Speed Runs
379,509
0
0
Speed run of Splinter Cell for PC on hard mode in 10 segments completed on September 16 2005. Available in normal and high quality. Author's comments: This is my third speed run. I did two Kotor speed runs and felt like moving on to something different. Splinter Cell is a game that I absolutely love. I got it free with my video card and loved it ever since. This is a straight speed run. I dont try to avoid alarms, except where necessary. I looked at the run for the playstation that was up, but...
Topic: Splinter Cell
Speed Runs
by David 'marshmallow' Gibbons
375,188
1
0
Speed run of Super Mario RPG: Legend of the Seven Stars done in 13 segments, completed on August 22 2004 Author's comments: RPG speedruns are fairly scarce for three reasons: 1) LOOOOOONG 2) Slow 3) Random! Comparatively, Legend of the Seven Stars is very fast paced and short when compared to classic Square and Enix RPGs. Another great thing about its gameplay is that enemies can be avoided with skill and practice and battles can be made all the easier by mastering the science (and, at times,...
Topics: Mario, Super Nintendo
Speed run of American McGee's Alice on easy skill in 39 segments completed on July 4 2005. Available in normal and high quality. Author's comments: This run of American McGee's Alice is the 2nd speedrun that I did through the game, even though it's the only one I released. The first speedrun was basically a easy mode run that mainly used normal routes, that had little to no jumping (to go faster) and was only 21 segments. I didn't think that I'd do another Alice run again, as the first one was...
Topic: American McGee's Alice
Individual level speed runs of Hitman: Contracts on Professional difficulty. Available in 320x240 and 512x384 versions. Author's comments: Level 1: I wait a few seconds for the first swat to run in, which allows me to avoid 3 of them while killing the other. On the way down the stairs if you kill one or more, you can usually run past (check out my health!). Walking out the front door isn't an option, because you'll be rushed by another team and then hit by a sniper. The spiral staircase is hard...
Topic: Hitman: Contracts
Speed Runs
358,880
0
0
Speed run of Castlevania: Lament of Innocence in 9 segments, completed on November 26 2004. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: On Undead Parasite (House of Sacred Remains boss, first boss) i should have gathered many more hearts and maxed them out. the sweeping Holy Water abusing on this boss would make both forms go by much quicker. On Stone Golem, my strategy is fairly nice. however, i can't help but feel the Holy Water would...
Topics: Castlevania: Lament of Innocence, PlayStation 2
Speed Runs
353,049
0
0
100% speed run of Mystical Ninja Starring Goemon done in 9 segments, completed on August 9 2004. The posted time is from the final save time, shown at the end (3:35) with 11 minutes added for the 10.5 minutes of play time from then until finishing the game. Author's comments: General notes In all parts there are small mistakes here and there. Such as; when jumping from certain heights you won't have to stop for landing if you attack while falling; forgetting what direction to go so you see me...
Topics: Goemon, 100%, Nintendo 64
Speed Runs
339,237
0
0
Speed run of Diablo II: Lord of Destruction on normal skill as Sorceress class in 13 segments, completed on July 23 2005. Available in low, normal and high quality. Author's comments: Firstly, a big thanks to Marshmallow, for doing his D2LOD speedrun, which got me into wanting to do it myself. Thanks to everyone on the thread, especially Coriolanus for his tireless number crunching, Dragonwarrior, Stuporman, Gorash, and everyone else who gave their words of advice. I got the idea for this...
Topic: Diablo
Speed Runs
322,398
0
0
Single-segment speed run of Legend of Mana, taking Jumi's quest only, done on August 25 2005. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: Welcome to the Legend of Mana. This is the Dragon Storyline run, version 3 (2nd published version). Speed run Rules: *Single Session *Takes Damage to Save Time *No Deaths First, I'd like to thank the writers of several great FAQs, for without them, this run wouldn't have been done. This includes...
Topics: Legend of Mana, PlayStation
Speed Runs
318,558
0
0
Individual levels runs of Max Payne on New York Minute mode. It is difficult to get the time of a NYM run even though the game is keeping track, because of the way it does. The listed time comes by subtracting the total times are the start of one level and the next. It can also be found by subtracing the end time from 1 minute and adding all the time the game adds for each kill (8 seconds). Older times are also available. Level #/name Time Date Player1-P The American Dream Prologue 0:14...
Topic: Max Payne
Speed Runs
by Henrik 'MNeMiC' Larsson
312,084
1
1
Speed run of Star Wars: Knights of the Old Republic in 48 segments, with segments appened into 9 files plus ending, completed on June 30 2005. Available in 320x240 and 800x600 versions. Author's comments: Okay, here we go with this speedrun. I will first and foremost give out a SPOILER WARNING! In watching this speedrun you will probably have the whole plot of this game (which is really awesome), spoiled, and that would be really sad since it's such a great one. I really recommend playing...
( 1 reviews )
Topic: Star Wars
Speed Runs
302,394
0
0
Single-segment speed run of Mega Man 3, European version, done on March 20 2006. Available in 4 versions: low quality, normal quality, and 50fps high/insane quality. Author's comments: First of all I want to say that I'm not using rapid fire/turbo buttons! My old run in 48:08 took the third place in resets (a Swedish game-magazine) the best speed runs 2005. And here I am. Beat the old one with around 3 minutes. I never thought I should be able to beat my old speed run with more then a minute...
Topics: Mega Man: Mega Man 3, NES
Speed Runs
301,548
0
1
Speed run of Icewind Dale (German) in 14 segments completed on September 25 2005. Available in 320x240 and 640x480 versions. Zip of game saves also available (see 'all files'). Author's comments: Segment 1 - Easthaven & Kuldahar Pass: Entering the cave and leaving it immediately again is sufficient to solve Hrothgar's quest. Segment 2 - Kuldahar, first visit: This segment might look pretty easy, but it's actually the segment I had to restart the most. Pickpocketing Orrick fails the most...
( 1 reviews )
Speed Runs
by Philip 'ballofsnow' Cornell
289,980
0
1
Speed run of God of War on God difficulty in 20 segments completed on April 4 2006. Available in six versions: normal/low quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: First, let me say thanks to Prism for creating the first speedrun of this game. Without his run I wouldn't have started mine. Thanks to Radix for creating and maintaining this website. When watching this run, I think you will be surprised that there is a relatively low amount of combat....
( 1 reviews )
Topic: PlayStation 2
Individual level speed runs of We ♥ Katamari. Normal quality DivX exists for all levels; some levels available in other versions: low/normal quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Level Time Date PlayerAs Fast as Possible 1 0:31 05.02.06 Maria 'The Prince's Bride' RisherAs Fast as Possible 2 0:27 10.11.05 John 'Dr. Thinker' MastellerAs Fast as Possible 3 0:21 22.10.05 Stephen 'yoshifan' ChanAs Fast as Possible 4 0:25 05.11.05 Stephen 'yoshifan' ChanAs Fast as Possible...
Topics: Katamari Damacy, PlayStation 2
Speed Runs
275,933
0
0
Single-segment speed run of Legend of Mana, taking Jumi's quest only, done on August 25 2005. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: Welcome to the Legend of Mana. This is the Fairy Storyline run, version 3 (2nd published version). Speed run Rules: *Single Session *Takes Damage to Save Time *No Deaths First, I'd like to thank the writers of several great FAQs, for without them, this run wouldn't have been done. This includes...
Topics: Legend of Mana, PlayStation
Speed Runs
274,438
0
0
Speed runs of the five 'Snake Tales' missions from MGS2: Substance, done in January 2005. Available in three versions: low quality, normal quality, and 60 fps high quality. Time list: A Wrongdoing: 0:10:34 Big Shell Evil: 0:15:37 Confidential Legacy: 0:13:37 Dead Man Whispers: 0:11:09 External Gazer: 0:18:16 Author's comments: A few notes beforehand: -Aims for Fast time -No unnecessary alerts (some are mandatory in B, C and E) -does not get the best ending because that would require the Tranq...
Topics: Metal Gear Solid, PlayStation 2
Speed Runs
by David 'RandomEngy' Rickard
262,184
3
4
Speed run of Half-Life on hard mode in 21 segments, completed on June 21 2004. Available as Divx 640x480 or 320x240 and original recordings as .dem files, which require version 1.1.2.0 of Half-Life to play. Time includes a half second penalty for each demo recording beyond the first, because the engine skips a little bit on each load, and to discourage large amounts of demos. Author's comments: First off, I have to give credit to -think.circle- and Dopefish because I would never have done a...
( 4 reviews )
Topics: Half-Life, Hard mode
Speed Runs
by James 'Brown Bomber' Bunkley
253,752
0
0
Speed run of Paper Mario: The Thousand-Year Door in 16 segments completed on June 24 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Quality note: Parts 10 and 12 have some ~30 second portions of bad quality due to damaged source tape. Author's comments: Hey. This is my first speed run, and I decided to do it on Paper Mario: The Thousand-Year Door. I'm probably crazy for picking such a long game as my first game to speed run; however, I really like this game,...
Topics: Mario: Paper Mario, GameCube
Speed Runs
252,163
0
0
Low% "secret world assisted" speed run of Metroid Prime 2: Echoes in 33 segments, completed on February 25 2005. Author's comments: This is a 20% "out-of-bounds" run of Metroid Prime 2: Echoes, in which I skip two "essential" items; the echo visor and the cobalt translator (and all non-essential items). In a nutshell, it was a quick and dirty experiment to see whether 20% could be made to work under speed conditions. While I wanted the run to be reasonably tight,...
Topics: Metroid Echoes, low%, GameCube
Speed Runs
by Robert 'Trebor' Nobles
250,386
0
0
Low% speed run of Metroid Prime in 18 segments, collecting only the minimum 22% items, completed on October 27 2004. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: After my 23% run I did a while back, I thought I would be done with speed running Metroid Prime. That still proved to be the case when the 22% game was finally nailed down. I personally confirmed 22%, though it didn't really need it; everything worked. Within a few weeks, I found...
Topics: Metroid Prime, low%, GameCube
Speed Runs
by David 'marshmallow' Gibbons
242,288
0
5
Speed run of The Legend of Zelda: The Wind Waker in 18 segments, completed on January 30 2005. Author's comments: I kinda rushed this so excuse the simplicity. Outset: The intro of the game to the beginning of the Forsaken Fortress. Only remarkable trick is the fact there is 100 rupees under Link's house. I do, however, like when Link's sister gets kidnapped by the huge bird; nice cinema. Forsaken Fortress: Start of Forsaken to the beginning of Dragon Roost Island. Dragon Isle: Start of Dragon...
( 5 reviews )
Topics: Legend of Zelda: Wind Waker, GameCube
Speed run of Fire Emblem for GBA in 35 segments completed on December 2 2005. Available in three versions: low, normal and high quality. Author's comments: Hey. I started this run on August 13th, and didn't finish it until December 2nd. That's insane! As far as I know, this delay was my fault. First of all, I should thank everyone who wanted to see this run and helped contribute ideas. Admitted, I don't remember many (if any) new ideas, but even having someone to discuss my ideas with was...
Topics: Fire Emblem, Game Boy Advance
Speed Runs
238,679
0
1
Single-segment speed run of Resident Evil 4 with special weapons on Professional difficulty, completed on April 14 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: I've been waiting to do this run for quite a while, but never really had many good opportunities to put aside time to do it. Regardless, it's a good thing I didn't though due to recently discovered glitches that I used. Striker Glitch: Allows Leon to run...
( 1 reviews )
Topics: Resident Evil, Single-segment, Hard mode, GameCube
Archiving Virtual Worlds
367
ITEMS
232,391
VIEWS
by Stanford Humanities Lab
232,391
The Virtual Worlds video archive is dedicated to the academic investigation and historical preservation of documentation of virtual worlds. This collection is a collaborative effort of the How They Got Game Project of the Stanford Humanities lab, as part of the Preserving Virtual Words project funded by the National Digital Information Infrastructure Preservation Program (NDIIPP) funded by the U.S. Library of Congress. Groups at the University of Illinois, University of Maryland, and Rochester...
Topics: virtual world, virutal worlds, metaverse, second life, wolrd of warcraft
Speed Runs
by David 'LLCoolDave' Spickermann
229,962
0
0
Speed run of Star Wars - Jedi Knight: Jedi Academy on Padawan skill (easy) in 27 segments, completed on January 29 2005. Levels were kept together in each of 23 files. Available in normal and high quality, and also the game saves used to start each segment. Author's comments: Character design as well as lightsaber color and hilt have no effect on the game at all, so I just picked what I liked best. The game contains of some missions you have to do and 3 sets of 5 missions to choose from. You...
Topic: Star Wars
Speed Runs
226,751
0
0
Speed run of Splinter Cell for GameCube in 22 segments completed on August 30 2005. Author's comments: This run is of Splinter Cell for the GameCube. This was my second attempt at a speed run for this game. In order to obtain the fastest time possible, I memorized all codes and used various tricks created by me. Due to the segmenting, you should rarely find large mistakes. The reason I left some in was because I only noticed them later, and going back to redo a certain segment would require...
Topics: Splinter Cell, GameCube
Speed Runs
222,488
0
0
Speed run of The Legend of Zelda, 2nd Quest, done on February 1 2006. Available in 4 versions: low quality, normal quality, and 60fps high/insane quality. Author's comments: After I finished my 22% game in Prime, I was trying to decide what game to run next. I had a couple ideas, but this wasn't one of them. I decided to do this game because no one wanted to run the second quest and Radix asked me. How could I possibly turn him down? Well, here it is, a second quest run of Zelda 1 with no...
Topics: Legend of Zelda: Zelda 1, NES